Welcome back to the Clock Tower games, which were rigged and terrible for the first six rounds. Well, because of unpopular demand, it's happening again!
Story10 people have heard of the many (many ma
((delete))ny many many many) murders of the original Clock Tower case. These 10 people are college film makers wanting to study the history of the mansion, which is now owned by the manor's old Butler. The Butler, Rick, has allowed them an overnight stay to explore and look over the mansion. But little do they know; something more sinister is afoot.
Yes the first six games were both noobish and more rigged than farts. This game now relies on voting and puzzle solving skills.
Each person in the manor will have to attempt survival for the days they endure inside. They must follow these rules:
Puzzles - Puzzles are a key factor in this game. Each episode has 1-3 (or so) puzzles to complete. The person that completes the most puzzles (by finishing them first) will gain Plot Immunity. If there is a tie in people who complete the puzzles, everyone who is involved in the tie receives Plot Immunity.
Plot Immunity - To fit the movie theme, plot immunity is just another term for immunity. If you have plot immunity, you cannot die at the end of the chapter. Anyone left without plot immunity will vote for someone in my chat PM.
Death/Execution - The person with the most votes will be murdered by the stalker. If there is a tie in votes, random.org will choose which tied person will die.
Inactivity - If someone has been inactive for an entire two chapters, they will be killed instead of the execution; and the voting won't even happen. So...don't join if you're gonna be invisible?
Godplaying - Just don't.
The Stalker will come in each chapter once for a grand chase. If you have plot immunity, you will not be bothered. During the chase, if the Stalker has targeted you (random), you need to find a hiding spot and hide. Depending on how far the Stalker is from your hiding spot and if lady luck is on your side, the Stalker might ignore you and move on to someone else (or leave entirely). If you fail to hide within an hour of the chase, the Stalker will kill you and leave, resulting in two deaths in the episode as opposed to one.
One quick thing to note is that you cannot harm the Stalker no matter how hard you try. Attempting to do so is considered Godplaying, and you will be injured.
If you are ever caught Godplaying or if you are caught in a bad hiding place, your character will be injured. If you are injured, you need to have another player heal you, or you will die within the hour.
Each hiding spot will be clearly labeled and will have a table. Only one person can be in a hiding spot at a time, and if 2 or more people have hidden in the same hiding spot, the spot will become bad, and any future attempts to hide in the area will result in being found and injury.
Once two remain, the Finale chapter will begin, and the roleplay portion of it will be entirely up to the two remaining players until the camp is finished. In short, if you make the final two, chances are high that you have both 'won' the game.
No usernames; use characters. Post your username and preferably a link to your userpage after it.
1. Damon ~ User:DerpyandDawn
3. Kitty ~ Dianted
4. Hillary - Conker511
5. Nano ~ NanoPower512
6. George ~ Wes Holden
7. Delilah ~ SoaringSpirits
8. Nemo ~ NLG343
9.Lucas ~ Total Drama Yoshi
10. Charlie ~ TF
Chapter One: Film Studies
You have been invited into the Barrow Mansion by Rick the Butler. The Film Makers have gathered outside in wait. Nothing has occured that seems sinister in any way, but the eerie feeling on everyone's minds has made them think twice about entering locked doors.
The objective of this chapter is to unlock or find a way into the Cellar beneath the Mansion. The person (or people) who manage to unlock the entrance first will win Plot Immunity, and the others' fates will be decided by vote.
The Mansion Courtyard is beautiful. A fountain flows in the center, surrounded by several floral arrangements of roses and daisies. The doors to the Mansion are currently locked, but those who wait outside can feel free to talk.
Damon : *Shivering* I don't like mansions! There creepy! Like Clowns! Or...or Mickey Mouse *Shivering*
Kitty: This seems-- purrrfect... Ugh. Even I found that joke in bad taste.
Butler Rick: Welcome, aspiring Film Makers! The doors to the manor are now unlocked. Feel free to explore. I haven't been here in a while...so I'm not sure of what this place is like. But I'm preparing dinner!
Rex: This place looks awesome! *takes a look at the fountain in awe before heading inside*
This thoroughfare is quite the large entrance. A staircase is on the right, and couches surround a TV in the middle of the room. An entrance to the kitchen is also ahead on the northern wall.
Damon : *Shivering* Uh how long till dinner *Shivering* Please don't hurt me for asking that! *Blocks Face*
Hillary: What? *trips* OW!
George *enters* This place is k
Nemo: This place is... AH!!!! A zombie! *hits zombie which falls dead and into the ground* Phew, that was clo- *trips on a object and pulls maid's skirt down*
Damon : D: *Faints*
Nemo: Sorry! *gets up, bumps into maid and maid's skirt falls down again*
Damon : *Throws up* Please stop....
Maid : *Twerks*
Nemo: *throws up and faints* (first time Nemo throws up. Gosh!)
Hillary: *walks up to Nemo and whacks him for God playing* >:(
Maid : *Twerks on Nemo*
Damon : I'm going to leave....uh...if..that's ok...*Leaves*
Nano: *runs in* AHH! Crazy scissorman! I- OH LOOK! IDIOTS! *hides behind Hillary and Nemo*
Scissorman: *enters* More kiddies to play with!! *chops toward Hillary*
Nano: AHHH! Please, don't kill any of us! *pushes both Nemo and Hillary near Scissorman* AAHH! *runs to Dining Room while everyone is distracted*
Scissorman: Ahaha! *chops through Nemo*
>Nemo falls to the ground, bleeding from his stomach
Scissorman: *chops Nemo's head off* *swings at Hillary*
>Hillary is thrown to the ground.
Scissorman: *slashes Hillary's throat* *stabs through Hillary's chest*
>Hillary bleeds out and dies
Cody: *sees Nemo's head chopped off, carries it with his body* I must solve this. *put's Nemo's body together* Aha! Now we just wait for him to be alive. (which I guess that means after the end of the camp.)
The upstairs balcony has a small trashcan by the northern door. The door is locked.
George: *tries to open the door*
>The door does not budge
George: I'll just look through the trash then *looks threw the trash*
>You find a crumbled up Will from someone recently deceased. Why is it in the garbage?
George: *Enters* *Tries the blue key in the lock* hopefully this fits
>The door clicks and slides open.
George: *enters the room* Look at this place.
There is a red key resting on the dresser, and the bed seems rather high off of the ground.
George: *grabs the red key* wow this will hopefully get eme into that cellar* *leaves*
Hiding Place: Under the Bed
|Currently Hiding||Health Level||Capture Status|
The kitchen has a working stove and fridge. The butler, Rick, is inside preparing dinner and reading out of a magazine while the roast in the oven cooks. An archway leads out to a dining room, and a cupboard, though empty, remains on the eastern wall.
Rex: Hi there
George *arrives* Hey Rick where would you keep important documents around here like wills
Butler Rick: I've thrown out most of the old files and such that we used to store. Why do you ask?
George: oh no reason but where did you throw them out
Butler Rock: Where would you normally throw things out?
George: Fine *leaves*
Hiding Place: Cupboard
|Currently Hiding||Health Level||Capture Status|
This dining room has a long table of twenty chairs. The carpet underneath is lumpy, and it has caused the table to be uneven. There is a bay window at the very back with several easels aiming outward. It is shrouded by curtains. There is a door on the western wall.
Nano: *arrives* phew! That was so close! *sits on the carpet in tiredness*
Hiding Place: Bay Window Curtains
|Currently Hiding||Health Level||Capture Status|
A small area has been filled with boxes of old clothes and items of sentimental values. There is a door at the end that leads into the cellar, but it is blocked by a blue crest. There is a smell of rotting meat coming from somewhere behind the boxes.
Nano: Ew, Really? *attempts to break the blue crest by throwing a box at it* What is this place? It sucks!
>The Crest does not budge, but the smell of rotting meat becomes worse.
George: Whats that smell *moves a few boxes around*
>A dismembered arm falls from one of the boxes!
Distant moaning is heard from inside the room.
George: *grabs the arm* What the fetch *hits the crest with the arm*
A ghost arises from the boxes, clearing them out and revealing a mutilated body.
Ghost: My life had fled, my sanity still; bring me my desired lifetime will. [A crumbled note is found and will be added on the talk page]
George: Do I even want to ask why there is a f**kin body in here. Oh well *searches the body and reads the note*
>There is nothing on the body of interest. Disturbing the dead might anger them if you don't stop...
George: Ghost what do you want from me then
Ghost: My life had fled, my sanity still; bring me my desired lifetime will.
George: okay will do *searches some of the boxes for the will*
>You find nothing
George: I'll go find and ask that butler guy *leaves*
Nano: A will? That's dumb, do you have any actual clues you could give us to find it? >:/
George *enters* I found a will Here ya go *shows the ghost the will*
Nano: Well, now I feel pointless, especially since I got here first :/ why do I feel I'm gonna die first?
>Scissors suddenly burst through the boxes from the back. The Scissorman dives out from a secret hatch!
Scissorman: Who wants to play!? *snips scissors towards Nano*
George: Well I have to go *runs away*
Nano: Oh great, now my chances of survival are severely lacking! D: *runs*
Scissorman: *chases Nano*
Nano: WAIT! SCISSORS ARE SO OVERRATED! *runs to Mansion Entrance*
The cellar has a second door blocking it. There is a small blue key on the ground, and the door ahead is locked. It does not fit this lock.
George *grabs the key* IK what this fits too i think
George: *comes back* *tries to unlock the door with the red key*
>The door clicks open!
For now, the objective is complete and the chapter is almost over. This is a safe haven where the Scissorman will not enter. George has Plot Immunity now, and cannot die. While the Scissorman continues the chase in the house, everyone must now vote for someone to die. If you do not vote by 10:00 EST, you will self vote.
Lucas: I vote Rex!
(Guys you vote on chat not here or your vote will not count)
Damon : *Shivering* Kill someone O-o that's terrible!!!!!!!!!!!!!!! If I can say that.....
With the chase finished, Scissorman has vanished into the Mansion! Nemo has been voted to be executed by him, and Hillary failed to run and hide (within around three or four hours of the chase beginning). Both are now dead, and the final 8 move on through the Cellar! The next chapter will be posted soon.
Damon : o-o............................
Kitty: Umm, o... 'kay?
Nano: Wait.... Why did we all bother filming the movie here? I think it'd be smarter to leave! *gets No response because everyone in a horror movie is an idiot* FINE! We'll stay!
George: Well hope that you enjoy death Nemo and Hillary
Nano: Did I say I enjoyed it?
Damon : Aren't you guys worried?!!!!!! Uh....sorry..for speaking up..............
Kitty: *Rolls eyes* I'm trapped with a ton of idiots.
Damon :*Cries* I'm Sorry for upsetting you it's all my fault!
Charlie: This is lame...
Damon : I'm sorry if I made it lame
Kitty: Calm yourself. Gosh.
Damon : But how do I be calm?!
Kitty: YOU CAN'T EVER BE CALM! GG EVERYONE! I QUIT! CONGRATULATIONS ON LIFE... NOT! MWUAHAHAHAHAAHAHAHHAHA!
Nano: Um... That's one victim and one insane asylum escapee, so many more unfortunate idiots to go >:(
Damon : Isn't she going to Die?